Skip to main content
Version: v2

Game Screen

Elements​

The game screen consists of the following elements.

  • Image
  • Toolbar
  • Choices made when generating the currently displayed scene
  • Turn count, generation cost, and word count display for the currently displayed scene*
  • Main text
  • Three choice buttons and one free-text input form
  • Name of the AI model used for generation
  • Gear icon button settings to navigate to the settings screen

Ending Scene​

When the displayed scene is an ending scene, the following changes occur.

  • Addition of closing text
  • Removal of choice buttons and free-text input form
  • Addition of a button to return to the title screen
* About Turn Count Display, etc.

The English text displayed like a separator below the previous selection has the following meanings.

  • Turn Count: Indicates which scene number this is, counting the first scene as 1. This turn count is also communicated to the AI, allowing instructions like "situation changes from turn XX."
  • Generation Cost: Represents the cost incurred to generate the text for that scene in units of 1/100 of a dollar (cents). Precisely, this is not actual US dollars, but the dollar unit used for billing by OpenRouter. Not displayed if the generation cost is zero.
  • Word Count: The word count (≠ character count) of the main text for that scene, counted based on the display language. This word count is communicated to the AI as a guideline for adhering to word count instructions.

Desktop Layout​

Mobile Layout​

Keyboard Controls​

The following operations can be performed via keyboard input on the game screen.

  • Left key: Display the previous scene.
  • Right key: Display the next scene.
  • L latest: Display the latest scene in the current branch.
  • H history: Navigate to the history screen for the current save slot.
  • R regenerate: Regenerate the image.
  • E edit: Enter text editing mode.