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Game Screen

Elements

The game screen consists of the following elements:

  • Image
  • Toolbar
  • Selection used when generating the current scene
  • Display of turn count, generation cost, and word count for the current scene*
  • Main text
  • Three choice buttons and one free-text input form
  • Name of the AI model used for generation
  • Gear icon button settings to navigate to the settings screen

Ending Scene

When the displayed scene is an ending scene, the following changes occur:

  • Addition of closing text
  • Removal of choice buttons and free-text input form
  • Addition of a button to return to the start screen
※ Regarding turn count display, etc.

The English text displayed as a separator line below the previous selection has the following meanings:

  • Turn Count: Represents the sequence number of the scene, starting with the first scene as 1. This turn count is also communicated to the AI, allowing for instructions such as "change the situation starting from turn XX."
  • Generation Cost: Represents the cost incurred to generate the text for that scene in units of 1/100th of a dollar (cents). To be precise, this refers to the dollar units used for OpenRouter billing rather than actual US dollars. This is not displayed if the generation cost is zero.
  • Word Count: The number of words in the main text of the scene, counted based on the display language (≠ character count). This word count is provided to the AI as a guideline for adhering to word count instructions.

Desktop Layout

Mobile Layout

Keyboard Operations

The following operations can be performed via keyboard input on the game screen:

  • Left Key: Displays the previous scene.
  • Right Key: Displays the next scene.
  • L latest: Displays the latest scene of the currently viewed branch.
  • H history: Navigates to the history screen of the currently viewed save slot.
  • R regenerate: Regenerates the image.
  • E edit: Switches to edit mode for the main text.